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  2. File:TEM Ray Diagram with Phase Contrast Transfer Function.pdf

    en.wikipedia.org/wiki/File:TEM_Ray_Diagram_with...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    Each optical element (surface, interface, mirror, or beam travel) is described by a 2 × 2 ray transfer matrix which operates on a vector describing an incoming light ray to calculate the outgoing ray. Multiplication of the successive matrices thus yields a concise ray transfer matrix describing the entire optical system.

  4. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    In both diagrams, f is the focal point, O is the object, and I is the image. Solid blue lines indicate light rays. Solid blue lines indicate light rays. It can be seen that the image is formed by actual light rays and thus can form a visible image on a screen placed at the position of the image.

  5. Cardinal point (optics) - Wikipedia

    en.wikipedia.org/wiki/Cardinal_point_(optics)

    A system is focal if an object ray parallel to the axis is conjugate to an image ray that intersects the optical axis. The intersection of the image ray with the optical axis is the focal point F ′ in image space. Focal systems also have an axial object point F such that any ray through F is conjugate to an image ray parallel to the optical axis.

  6. Radius of curvature (optics) - Wikipedia

    en.wikipedia.org/wiki/Radius_of_curvature_(optics)

    A spherical lens or mirror surface has a center of curvature located either along or decentered from the system local optical axis. The vertex of the lens surface is located on the local optical axis. The distance from the vertex to the center of curvature is the radius of curvature of the surface. [1] [unreliable source?] [2]

  7. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.

  8. Angle of incidence (optics) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_incidence_(optics)

    The angle of incidence, in geometric optics, is the angle between a ray incident on a surface and the line perpendicular (at 90 degree angle) to the surface at the point of incidence, called the normal. The ray can be formed by any waves, such as optical, acoustic, microwave, and X-ray. In the figure below, the line representing a ray makes an ...

  9. Catadioptric system - Wikipedia

    en.wikipedia.org/wiki/Catadioptric_system

    Mangin mirrors were used in searchlights, where they produced a nearly true parallel beam. Many Catadioptric telescopes use negative lenses with a reflective coating on the backside that are referred to as “Mangin mirrors”, although they are not single-element objectives like the original Mangin, and some even predate Mangin's invention.