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A two-dimensional array stored as a one-dimensional array of one-dimensional arrays (rows). An Iliffe vector is an alternative to a multidimensional array structure. It uses a one-dimensional array of references to arrays of one dimension less. For two dimensions, in particular, this alternative structure would be a vector of pointers to ...
A two-dimensional array stored as a one-dimensional array of one-dimensional arrays (rows) Many languages support only one-dimensional arrays. In those languages, a multi-dimensional array is typically represented by an Iliffe vector, a one-dimensional array of references to arrays of one dimension less. A two-dimensional array, in particular ...
Programming languages or their standard libraries that support multi-dimensional arrays typically have a native row-major or column-major storage order for these arrays. Row-major order is used in C/C++/Objective-C (for C-style arrays), PL/I, [4] Pascal, [5] Speakeasy, [citation needed] and SAS. [6]
Reducing the range of any index to a single value effectively eliminates that index. This feature can be used, for example, to extract one-dimensional slices (vectors: in 3D, rows, columns, and tubes [1]) or two-dimensional slices (rectangular matrices) from a three-dimensional array. However, since the range can be specified at run-time, type ...
The following list contains syntax examples of how a range of element of an array can be accessed. In the following table: first – the index of the first element in the slice; last – the index of the last element in the slice; end – one more than the index of last element in the slice; len – the length of the slice (= end - first)
Array programming primitives concisely express broad ideas about data manipulation. The level of concision can be dramatic in certain cases: it is not uncommon [example needed] to find array programming language one-liners that require several pages of object-oriented code.
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
the stride of an array, or the amount of memory occupied by each element of the array. A program then can refer to the array (or other dope-vector-using object) by referring to the dope vector. This is commonly automatic in high-level languages. Getting to an element of the array costs a tiny bit more (commonly one instruction, which fetches ...