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Examples of visually ambiguous patterns. From top to bottom: Necker cube, Schroeder stairs and a figure that can be interpreted as black or white arrows. Multistable perception (or bistable perception) is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes.
The visual system undergoes mid-level vision and identifies a face, but high-level vision fails to identify who the face belongs to. In this case, the visual system identifies an ambiguous object, a face, but is unable to resolve the ambiguity using memory, leaving the affected unable to determine who they are seeing. [6]
Chromostereopsis is a visual illusion whereby the impression of depth is conveyed in two-dimensional color images, usually of red–blue or red–green colors. Color constancy Colour constancy is an example of subjective constancy and a feature of the human color perception system which ensures that the perceived color of objects remains ...
Binocular rivalry is a phenomenon of visual perception in which perception alternates between different images presented to each eye. [1] An image demonstrating binocular rivalry. If one views the image with red-cyan 3D glasses, the text will alternate between red and blue. 3D red cyan glasses are recommended to view this image correctly.
The Necker cube is an optical illusion that was first published as a rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. [1] It is a simple wire-frame, two dimensional drawing of a cube with no visual cues as to its orientation, so it can be interpreted to have either the lower-left or the upper-right square as its front side.
The phi phenomenon is yet another example of how the brain perceives motion, which is most often created by blinking lights in close succession. The ambiguity of direction of motion due to lack of visual references for depth is shown in the spinning dancer illusion. The spinning dancer appears to be moving clockwise or counterclockwise ...
A version of Rubin's vase. The Rubin vase (sometimes known as Rubin's vase, the Rubin face or the figure–ground vase) is a famous example of ambiguous or bi-stable (i.e., reversing) two-dimensional forms developed around 1915 by the Danish psychologist Edgar Rubin.
In social psychology, ambiguity is a factor used in determining peoples' responses to various situations. High levels of ambiguity in an emergency (e.g. an unconscious man lying on a park bench) make witnesses less likely to offer any sort of assistance, due to the fear that they may have misinterpreted the situation and acted unnecessarily.