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F-16 Combat Pilot is a 1989 F-16 fighter flight simulator created by British software company Digital Integration Ltd for Amiga, Atari ST, DOS, Commodore 64, Amstrad CPC, and ZX Spectrum. It is considered [ by whom? ] as one of the first combat flight simulators to have a dynamic campaign environment.
The heavyweight gear permits simulation of aircraft with higher landing sink rates than a standard F-16. [5] The program was notable for the development of Direct Voice Input and the "Virtual HUD", which were both incorporated into the cockpit design for the F-35 Lightning II. [5]
The third common genre for a simpit is the military pit. Like commercial pits, these sims are typically designed more for entertainment than training. Military-based pits are commonly based on a single aircraft, often the F-16, due to the availability of highly realistic simulation software (Falcon 4.0) of this aircraft.
F-16 pilot with Joint Helmet Mounted Cueing System and cockpit head-up display. The F-16 has a head-up display (HUD), which projects visual flight and combat information in front of the pilot without obstructing the view; being able to keep their head "out of the cockpit" improves the pilot's situation awareness. [95]
Falcon 4.0: Allied Force (F4AF) is an F-16 based combat flight simulator released by Lead Pursuit in 2005. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.