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  2. Availability heuristic - Wikipedia

    en.wikipedia.org/wiki/Availability_heuristic

    Due to the availability heuristic, names that are more easily available are more likely to be recalled, and can thus alter judgments of probability. [31] Another example of the availability heuristic and exemplars would be seeing a shark in the ocean. Seeing a shark has a greater impact on an individual's memory than seeing a dolphin.

  3. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    In psychology, availability is the ease with which a particular idea can be brought to mind. When people estimate how likely or how frequent an event is on the basis of its availability, they are using the availability heuristic. [58] When an infrequent event can be brought easily and vividly to mind, this heuristic overestimates its likelihood.

  4. List of cognitive biases - Wikipedia

    en.wikipedia.org/wiki/List_of_cognitive_biases

    The availability heuristic (also known as the availability bias) is the tendency to overestimate the likelihood of events with greater "availability" in memory, which can be influenced by how recent the memories are or how unusual or emotionally charged they may be. [20] The availability heuristic includes or involves the following:

  5. Availability cascade - Wikipedia

    en.wikipedia.org/wiki/Availability_cascade

    The availability heuristic, first identified by Daniel Kahneman and Amos Tversky, is a mental shortcut that occurs when people judge the probability of events by how easy it is to think of examples. The availability heuristic operates on the notion that, "if you can think of it, it must be important."

  6. Cognitive bias - Wikipedia

    en.wikipedia.org/wiki/Cognitive_bias

    [6] For example, the representativeness heuristic is defined as "The tendency to judge the frequency or likelihood" of an occurrence by the extent of which the event "resembles the typical case." [13] The "Linda Problem" illustrates the representativeness heuristic (Tversky & Kahneman, 1983 [14]). Participants were given a description of "Linda ...

  7. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic device is used when an entity X exists to enable understanding of, or knowledge concerning, some other entity Y. A good example is a model that, as it is never identical with what it models, is a heuristic device to enable understanding of what it models. Stories, metaphors, etc., can also be termed heuristic in this sense.

  8. Category:Heuristics - Wikipedia

    en.wikipedia.org/wiki/Category:Heuristics

    The following 76 pages are in this category, out of 76 total. ... Availability heuristic; B. Baconian method; C. Cognitive inertia; Computational heuristic intelligence;

  9. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    Amos Tversky and Daniel Kahneman first proposed that the gambler's fallacy is a cognitive bias produced by a psychological heuristic called the representativeness heuristic, which states that people evaluate the probability of a certain event by assessing how similar it is to events they have experienced before, and how similar the events ...