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Noise reduction is the process of removing noise from a signal. Noise reduction techniques exist for audio and images. Noise reduction algorithms may distort the signal to some degree. Noise rejection is the ability of a circuit to isolate an undesired signal component from the desired signal component, as with common-mode rejection ratio.
Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language . [ 7 ]
Block-matching and 3D filtering (BM3D) is a 3-D block-matching algorithm used primarily for noise reduction in images. [1] It is one of the expansions of the non-local means methodology. [2] There are two cascades in BM3D: a hard-thresholding and a Wiener filter stage, both involving the following parts: grouping, collaborative filtering, and ...
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
Noise shaping is a technique typically used in digital audio, image, and video processing, usually in combination with dithering, as part of the process of quantization or bit-depth reduction of a signal.
Generally, the luminance noise looks more like film grain, while chroma noise looks more unnatural or digital-like. [2] Video denoising methods are designed and tuned for specific types of noise. Typical video noise types are the following: Analog noise Radio channel artifacts High-frequency interference (dots, short horizontal color lines, etc.)
This category collects Wikipedia articles on techniques for removal or reduction of noise and artifacts from images and multi-dimensional data. Pages in category "Image noise reduction techniques" The following 19 pages are in this category, out of 19 total.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.