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The project leader for this game was Mark Turmell. NBA Jam was the third basketball video game released by Midway, after TV Basketball (1974) and Arch Rivals (1989). [5] The gameplay of NBA Jam is based on Arch Rivals, which was also a 2-on-2 basketball game. However, it was the release of NBA Jam that brought mainstream success to the genre.
NBA 10: The Inside: October 6, 2009 PlayStation Portable: San Diego Studio: SCEA: NBA 2K10: October 6, 2009 October 12, 2009 November 9, 2009 PlayStation 2 PlayStation 3 PlayStation Portable Xbox 360 Windows Wii: Visual Concepts: 2K Sports: NBA Live 10: October 6, 2009 iOS (iPhone, iPod Touch, iPad) PlayStation 3 PlayStation Portable Xbox 360 ...
Last of the Midway NBA Jam 2 vs 2 play version game and the last to be released for arcades. Tim Kitzrow in-game announcer. NBA Hoopz: 2001 PlayStation, PlayStation 2, Dreamcast, Game Boy Color Midway This game is a descendant of NBA Jam and NBA Hangtime and a sequel to NBA Showtime: NBA on NBC. Features 3 vs 3 play.
The game retains many of the same rules of NBA Jam: Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member.
After Midway Games released two NBA Jam games, Acclaim, the publisher of the home versions of NBA Jam, ended up winning the exclusive rights to use the Jam name. NBA Jam Extreme was the first Jam game from Acclaim, as well as the first edition of the game to use 3D graphics. [3] In contrast, Midway's competing NBA game NBA Hangtime featured 2-D ...
Higan is a free and open source emulator for multiple video game consoles, including the Super Nintendo Entertainment System.It was developed by Near.Originally called bsnes [4] (which was later reused for a new emulator by the same developer), the emulator is notable for attempting to emulate the original hardware as accurately as possible through low-level, cycle-accurate emulation and for ...