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The experience rating approach uses an individual's or group’s historic data as a proxy for future risk, and insurers adjust and set insurance premiums and plans accordingly. [1] Each year, a newer year's data is added to the three year window of experience used in the calculation, and the oldest year from the prior calculation is dropped off.
The Canadian rating system for English-language broadcasters (as well as third-language broadcasters, which broadcast in a language other than English or French) is as follows: [13] [10] Exempt – Programming that is exempt from ratings (such as news and sports programming) will not display an on-screen rating at all.
The group sought to design an online, questionnaire-based rating process for digitally-distributed video games that could generate ratings for multiple video game ratings organizations at once. The resulting ratings information is tied to a unique code, which can then be used by online storefronts to display the corresponding rating for the ...
Video quality can be evaluated objectively (by mathematical models) or subjectively (by asking users for their rating). Also, the quality of a system can be determined offline (i.e., in a laboratory setting for developing new codecs or services) or in-service (to monitor and ensure a certain level of quality).
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An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...
A PG13 (Parental Guidance 13) rating, introduced in 2011, is the latest rating to be introduced. The G, PG and PG13 ratings are advisory while NC16, M18 and R21 carry age restrictions. Video ratings are mostly the same as the cinema ratings, except only go up to M18.
Qualifying modification further specifies some quality of a referent: e.g. black cars, a heavy box. Quantifying modification specifies the quantity (or number/cardinality) of a referent: e.g. two boxes, several cars. Localizing (or anchoring) modification specifies the location of a referent: e.g. this car, the house on the corner.