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Empire is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war films and board games, notably Battle of Britain and Risk . The game was ported to many platforms in the 1970s and 1980s.
Computer Gaming World stated that Empire was "a fascinating grand strategic wargame, more sophisticated than Risk, but easier to play than Third Reich". [6] William Kritzen's full review in the magazine noted the improved UI over the DECUS version, saying "the playability of an already successful system has been significantly enhanced".
The game was substantially revised in 1976 by a team led by Chuck Miller and Gary Fritz, including John Daleske and Jim Battin; by 1977, they produced Empire IV, which allowed for live chat between players. In 1981, Steve Peltz wrote a tournament version of the game, which allowed for annual tournaments between teams.
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Empire is a turn-based 4X wargame, where players command armies of units which they use to explore the game world, control territory, and attack opponents.The game world consists of "sectors", which may be designated as agricultural, industrial, etc. Control of these sectors grants the player a variety of raw and manufactured materials, which they may use to construct dozens of unit types.
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Both arcade video games and electro-mechanical games (EM games) are listed on the same arcade chart. Namco's EM racing game F-1 was the highest-grossing overall arcade game for the second year in a row, followed by Taito's racing video game Speed Race DX (its predecessor Speed Race was distributed as Wheels by Midway Manufacturing in North ...
The distinguishing naming features in this series over the others seem to be "Wargame of the Century" applied to a number of the early games, with "Classic Empire" and "the Empire Series" as two terms used for the games, while not being related to any one specific game in the group, and "Empire Deluxe" becoming a standard term for the relevant ...