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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source ... a reference to the ... Scenes, Materials, Images, and so on. An object in Blender consists of ...

  3. Wikipedia:Graphics tutorials - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Graphics_tutorials

    Picture tutorial: The best way to add your pictures to articles; Maps and images for Wikipedia; Coloring cartographic maps; Keep in mind that images can contain hidden data and that you might want to remove the hidden data before publishing the images. Text can be overlaid onto images using Template:Annotated image or Template:Annotated image 4.

  4. Pixabay - Wikipedia

    en.wikipedia.org/wiki/Pixabay

    Pixabay.com is a free stock photography and royalty-free stock media website. It is used for sharing photos, illustrations, vector graphics , film footage , stock music and sound effects , exclusively under the custom Pixabay Content License, which generally allows the free use of the material with some restrictions.

  5. Wikipedia:Public domain image resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Public_domain...

    Bing.com – Has an Advanced Image Search that offers images in different resolutions and also categorizes images. Allows free querying of the bing Image Search API up to a certain limit per day. Everystockphoto.com – Searching over 4.3 million public domain and creative commons photos including Wikipedia and NASA. Free user accounts with ...

  6. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

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  8. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

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