When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  3. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    Even with these restrictions, if the polar angle (inclination) is 0° or 180°—elevation is −90° or +90°—then the azimuth angle is arbitrary; and if r is zero, both azimuth and polar angles are arbitrary. To define the coordinates as unique, the user can assert the convention that (in these cases) the arbitrary coordinates are set to zero.

  4. Curl (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Curl_(mathematics)

    so the curl of a 1-vector field (fiberwise 4-dimensional) is a 2-vector field, which at each point belongs to 6-dimensional vector space, and so one has = < =,,,,, which yields a sum of six independent terms, and cannot be identified with a 1-vector field. Nor can one meaningfully go from a 1-vector field to a 2-vector field to a 3-vector field ...

  5. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    Since the notions of vector length and angle between vectors can be generalized to any n-dimensional inner product space, this is also true for the notions of orthogonal projection of a vector, projection of a vector onto another, and rejection of a vector from another. In some cases, the inner product coincides with the dot product.

  6. Del in cylindrical and spherical coordinates - Wikipedia

    en.wikipedia.org/wiki/Del_in_cylindrical_and...

    The polar angle is denoted by [,]: it is the angle between the z-axis and the radial vector connecting the origin to the point in question. The azimuthal angle is denoted by φ ∈ [ 0 , 2 π ] {\displaystyle \varphi \in [0,2\pi ]} : it is the angle between the x -axis and the projection of the radial vector onto the xy -plane.

  7. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    If the cross product of two vectors is the zero vector (that is, a × b = 0), then either one or both of the inputs is the zero vector, (a = 0 or b = 0) or else they are parallel or antiparallel (a ∥ b) so that the sine of the angle between them is zero (θ = 0° or θ = 180° and sin θ = 0). The self cross product of a vector is the zero ...

  8. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    The zero vector is the vector with length zero. Written out in coordinates, the vector is (0, 0, 0), and it is commonly denoted , 0, or simply 0. Unlike any other vector, it has an arbitrary or indeterminate direction, and cannot be normalized (that is, there is no unit vector that is a multiple of the zero vector).

  9. Hairy ball theorem - Wikipedia

    en.wikipedia.org/wiki/Hairy_ball_theorem

    A common problem in computer graphics is to generate a non-zero vector in ℝ 3 that is orthogonal to a given non-zero vector. There is no single continuous function that can do this for all non-zero vector inputs. This is a corollary of the hairy ball theorem. To see this, consider the given vector as the radius of a sphere and note that ...