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Meta Quest 3S is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 25, 2024, and released on October 15, 2024, as part of the third generation of the Meta Quest line, serving as a cheaper option for budget VR users.
In December 2024, OVRLipSync was replaced in Horizon OS v71 by the Audio to Expression feature, an onboard AI-driven feature which extends the speech recognition to generate approximate facial gestures on one's avatar and compensate for a lack of face- and eye-tracking on the Quest 2, 3 and 3s. [15] On the Quest Pro, facial capture and eye ...
Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms.It was unveiled on June 1, 2023, and released on October 10, succeeding the Quest 2 as the third generation of the Meta Quest line.
The company on Wednesday announced the Meta Quest 3 mixed-reality headset, set to ship Oct. 10 and priced at $499. Zuckerberg showed off the new product in the keynote …
A Meta Quest 3. This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
The Meta Quest, initially the Oculus Quest until 2022, is a line of virtual reality headsets with augmented reality capabilities developed by Reality Labs, a division of Meta Platforms. The first-generation Oculus Quest was developed by Oculus (then a brand of Facebook, now a division of Meta Platform known as Reality Labs) and released on May ...
Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection.
The Quest 2 had faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user's surroundings, motions and actions, and biometrics.