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  2. 4 Best Magna-Tile Alternatives If You're Looking for a ... - AOL

    www.aol.com/lifestyle/4-best-magna-tile...

    Magna-Tiles are a toddler-favorite for open-ended play, but you can expand your collection with alternatives like Picasso Tiles, Connetix, and Magformers.

  3. Magna-Tiles - Wikipedia

    en.wikipedia.org/wiki/Magna-Tiles

    Magna-Tiles are a construction toy system. The pieces are plastic tiles of varying shapes that snap together magnetically , allowing users to build various geometric structures. Magna-Tiles were originally developed in Japan , where they were sold under the name Pythagoras .

  4. Tantrix - Wikipedia

    en.wikipedia.org/wiki/Tantrix

    Tantrix is a hexagonal tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green.

  5. Cytosis (board game) - Wikipedia

    en.wikipedia.org/wiki/Cytosis_(board_game)

    The game has been endorsed by the Journal of Cell Science. [1]Alex Rosenwald, in a review for Board Game Quest, stated that the concept of protein synthesis "shines through in all facets of gameplay", with the game mechanics and organelle cell functions aligning into an "immersive experience of creating and transporting various chemicals in and out of the cells". [3]

  6. List of aperiodic sets of tiles - Wikipedia

    en.wikipedia.org/.../List_of_aperiodic_sets_of_tiles

    A tiling that cannot be constructed from a single primitive cell is called nonperiodic. If a given set of tiles allows only nonperiodic tilings, then this set of tiles is called aperiodic. [3] The tilings obtained from an aperiodic set of tiles are often called aperiodic tilings, though strictly speaking it is the tiles themselves that are ...

  7. Construction and management simulation - Wikipedia

    en.wikipedia.org/wiki/Construction_and...

    The player in a CMS is usually omnipresent, and does not have an avatar. As such, the player is usually given an isometric perspective of the world, or a free-roaming camera from an aerial viewpoint for modern 3D games. [6] The game world often contains units and people who respond to the players' actions, but are seldom given direct orders. [6]