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  2. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    One physical basis of bloom is that, in the real world, lenses can never focus perfectly. Even a perfect lens will convolve the incoming image with an Airy disk (the diffraction pattern produced by passing a point light source through a circular aperture). [2]

  3. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.

  4. Pattern glare - Wikipedia

    en.wikipedia.org/wiki/Pattern_glare

    Pattern glare is a form of visual discomfort [1] that arises from viewing repetitively striped patterns, such as those of op art. Instead of the patterns appearing as ...

  5. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    Examples of pixel geometry, showing various arrangements of pixels and subpixels, which must be considered for subpixel rendering.LCD displays consisting of red, green, and blue subpixels (bottom right is the most typical example) are best suited to subpixel rendering.

  6. Glossy display - Wikipedia

    en.wikipedia.org/wiki/Glossy_display

    Because of the reflective nature of the display, in most lighting conditions that include direct light sources facing the screen, glossy displays create reflections, which can be distracting to the user of the computer.

  7. Glare (vision) - Wikipedia

    en.wikipedia.org/wiki/Glare_(vision)

    Discomfort glare is a psychological sensation caused by high brightness (or brightness contrast) within the field of view, which does not necessarily impair vision. [2] In buildings, discomfort glare can originate from small artificial lights (e.g. ceiling fixtures) that have brightnesses that are significantly greater than their surrounding.

  8. Veiling glare - Wikipedia

    en.wikipedia.org/wiki/Veiling_glare

    Veiling glare in a photograph from Cassini (spacecraft) Veiling glare caused by stray light reflecting inside the camera or scattering in the lens. Veiling glare is an imperfection of performance in optical instruments (such as cameras and telescopes) arising from incoming light that strays from the normal image-forming paths, and reaches the focal plane. [1]

  9. Anti-reflective coating - Wikipedia

    en.wikipedia.org/wiki/Anti-reflective_coating

    Anti-reflective coatings are used in a wide variety of applications where light passes through an optical surface, and low loss or low reflection is desired. Examples include anti-glare coatings on corrective lenses and camera lens elements, and antireflective coatings on solar cells. [2]