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Shockwave initially targeted a demographic of 18- to 35-year-olds. [18] In April 2000, Shockwave had 15 million registered users, with an average of 80,000 new members signing up each day. [18] As of 2002, AtomShockwave's primary demographic consisted of women over the age of 30. [58] By the end of 2005, Shockwave had 22 million users. [60]
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While named after and mostly focused on Flash content, media using other discontinued web plugins are also preserved, including Shockwave, [18] Microsoft Silverlight, Java applets, and the Unity Web Player, [19] as well as software frameworks such as ActiveX. Other currently used web technologies are also preserved in Flashpoint, like HTML5. As ...
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The company entered browser gaming with its acquisition of the game website Ion Thunder in 2007; the service was re-branded as Atlantis following the acquisition. [ citation needed ] The service, which was later revamped as Big Sea Games in 2009, was shut down in 2010 as part of the company's shift from traditional online games to social games ...
Adobe Shockwave (formerly Macromedia Shockwave and MacroMind Shockwave) is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet.
Founded in 2009, Shockwave focuses on intravascular lithotripsy technology that uses sonic pressure waves to crack calcium lesions in arteries and restore blood flow. J&J to pump another $13B into ...