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The traditional avatar system used on most Internet forums is a small (80x80 to 100x100 pixels, for example) square-shaped area close to the user's forum post, where the avatar is placed in order for other users to easily identify who has written the post without having to read their username.
In Webfishing, players control an anthropomorphic animal avatar in a 3D world to catch different types of fish. Catching fish earns the player cash, either by completing quests or selling the fish, which can be used to upgrade fishing gear or buy items used to customize the avatar. [4] The game has been favorably compared to the Animal Crossing ...
Discord doubled its monthly user base to about 140 ... For a monthly subscription fee of $4.99, users can get an animated avatar, use custom and/or animated ...
To add yourself to Category:Wikipedians who use Discord without using the userbox, add this to your user page: [[Category:Wikipedians who use Discord|{{subst:PAGENAME}}]] Note: In keeping with the userboxes and user categories guidelines, and to avoid category pollution, this template employs <includeonly> tags and conditional code to avoid ...
This category lists Wikipedians who use WP:Discord, also known as Discordian Wikipedians and Wikipedian Discordians.To add yourself here, just add this to your user page: [[Category:Wikipedians who use Discord|{{subst:PAGENAME}}]] Or add the box {{User Discord |account=}}
A userbox to indicate that a user chats on the community Discord server. Template parameters [Edit template data] Parameter Description Type Status Account account Your Discord account name. String optional Category Disabled nocat This page will not be added to the category "Wikipedians who use Discord" if this parameter is set to "true" (without the quotation marks). Default false String ...
The logo of Discord – instant messaging and VoIP software: Source: ... User Comment; current: 10:24, 8 May 2021: 492 × 92 (1 KB) VulcanSphere:
The Proteus effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar.This change is due to the individual's knowledge about the behaviors that other users who are part of that virtual environment typically associate with those characteristics.