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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

  3. Flat Classroom Project - Wikipedia

    en.wikipedia.org/wiki/Flat_Classroom_Project

    The Flat Classroom Project was co-founded in 2006 by educators Vicki Davis (U.S.) and Julie Lindsay ().It is a global collaborative project designed for students, typically in Grades 3 - 12, using Web 2.0 tools to support communication and collaboration between students and teachers from classrooms around the world. [1]

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  5. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.

  6. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.

  7. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity became a popular tool for remote learning during the COVID-19 pandemic. [12] [13] [14] Due to stay-at-home orders and schools needing an alternative teaching source, Edgenuity saw a massive spike in usage, resulting in slow servers and site crashes; many schools reported problems with the site in its early stages of the pandemic. [15]

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