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  2. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]

  3. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    As of May 2012, with the latest release of hardware and drivers from Nvidia and AMD, AMD's Radeon HD 7000 series is severely more affected by micro stuttering than Nvidia's GeForce 600 series. In tests performed in Battlefield 3 , a configuration with two GeForce GTX 680 in SLi-mode showed a 7% variation in frame delays, compared to 5% for a ...

  4. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendered graphics are used primarily as cutscenes in modern video games, where they are also known as full motion video.The use of pre-rendered 3D computer graphics for video sequences date back to two arcade laserdisc video games introduced in late 1983: Interstellar, [2] [3] introduced by Funai at the AM Show in September, [4] and Star Rider, [5] introduced by Williams Electronics at the ...

  5. Category : Video games with pre-rendered 3D graphics

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with pre-rendered 3D graphics" The following 175 pages are in this category, out of 175 total. This list may not reflect recent changes .

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  7. Is Nvidia Going to Crash in the Second Half of 2024? History ...

    www.aol.com/nvidia-going-crash-second-half...

    Image source: Getty Images. Is Nvidia stock going to crash in the second half of 2024? On paper, Nvidia can seemingly do no wrong. Wall Street's AI leader has blown past every revenue and profit ...

  8. Category:Nvidia microarchitectures - Wikipedia

    en.wikipedia.org/wiki/Category:Nvidia_micro...

    Consumer Product Graphics Cards Fahrenheit (1998) STG-2000 RIVA 128 RIVA TNT RIVA TNT2: Celsius (1999) GeForce 256 GeForce 2 series: Kelvin (2001) GeForce 3 series

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    [17]: 5.3 Games and other real-time applications may use simpler and less realistic rendering techniques as an artistic or design choice, or to allow higher frame rates on lower-end hardware. Orthographic and isometric projections can be used for a stylized effect or to ensure that parallel lines are depicted as parallel in CAD rendering.