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  2. Keyboard buffer - Wikipedia

    en.wikipedia.org/wiki/Keyboard_buffer

    A keyboard buffer is a section of computer memory used to hold keystrokes before they are processed. [1]Keyboard buffers have long been used in command-line processing. As a user enters a command, they see it echoed on their terminal and can edit it before it is processed by the computer.

  3. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.

  4. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  5. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  6. Keystroke logging - Wikipedia

    en.wikipedia.org/wiki/Keystroke_logging

    Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of recording (logging) the keys struck on a keyboard, [1] [2] typically covertly, so that a person using the keyboard is unaware that their actions are being monitored. Data can then be retrieved by the person operating the logging program.

  7. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    A circular buffer can be implemented using a pointer and three integers: [4] buffer start in memory; buffer capacity (length) write to buffer index (end) read from buffer index (start) This image shows a partially full buffer with Length = 7: This image shows a full buffer with four elements (numbers 1 through 4) having been overwritten:

  8. INT 16H - Wikipedia

    en.wikipedia.org/wiki/INT_16H

    The standard encoding of the keyboard that offers the INT 16 h is a US keyboard. To adapt the coding of the INT 16h to another type of keyboard (for example, an international keyboard), the code must analyze the scan-code of the key pressed, and then perform suitable interpreting.

  9. Typeahead - Wikipedia

    en.wikipedia.org/wiki/Typeahead

    This programming technique for handling uses what is known as a keyboard buffer. Typeahead has its roots in the age of typewriters. The IBM Selectric typewriter , first released in 1961, had a mechanical key lockout feature designed to smooth out typists' irregular keystrokes [ 2 ] that, to many users, felt like typeahead.