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Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.
Reports on Progress in Physics is a highly selective journal with a mission to publish ground-breaking new research and authoritative invited reviews of the highest quality and significance across all areas of physics and related areas. Articles must be essential reading for specialists, and likely to be of broader multidisciplinary interest ...
Open Source Physics, or OSP, is a project sponsored by the National Science Foundation and Davidson College, whose mission is to spread the use of open source code libraries that take care of a lot of the heavy lifting for physics: drawing and plotting, differential equation solvers, exporting to animated GIFs and movies, etc., tools, and compiled simulations for physics and other numerical ...
The European Cooperation for Space Standardization (ECSS) is a collaboration between the European Space Agency (ESA), the European space industry represented by Eurospace, and several space agencies, to develop and maintain a coherent, single set of user-friendly standards for use in all European space activities. [1]
The future circular colliders considered under the FCC study compared to previous circular colliders. The Future Circular Collider (FCC) is a proposed particle accelerator with an energy significantly above that of previous circular colliders, such as the Super Proton Synchrotron, the Tevatron, and the Large Hadron Collider (LHC).
Watching out for pseudoscience in physics articles and categories (see the list of these topics). Keeping the Physics Portal in good shape. Keeping the WikiProject Physics community active, growing, and well-supported. Discussing the content of physics articles on Wikipedia and what direction WikiProject Physics should take (see talk page).
It also features COLLADA, Scythe Physics Editor, and XML-based file storage. The Physics Abstraction Layer provides a number of benefits over directly using a physics engine: Flexibility – It allows developers to switch between different physics engines to see which engine provides their needs, as well as quickly testing a new engine.
SceneKit, sometimes rendered Scene Kit, is a 3D graphics application programming interface (API) for Apple Inc. platforms written in Objective-C.It is a high-level framework designed to provide an easy-to-use layer over the lower level APIs like OpenGL and Metal. [1]