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  2. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    Examples of such greedy algorithms are Kruskal's algorithm and Prim's algorithm for finding minimum spanning trees and the algorithm for finding optimum Huffman trees. Greedy algorithms appear in the network routing as well. Using greedy routing, a message is forwarded to the neighbouring node which is "closest" to the destination.

  3. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2] The key steps of the algorithm are sorting and the use of a disjoint-set data structure to detect cycles. Its running time is dominated by the time to sort all of the graph edges by their weight.

  4. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex , where the total weight of all the edges in the tree is minimized.

  5. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    For general graphs, the best known algorithms for both undirected and directed graphs is a simple greedy algorithm: In the undirected case, the greedy tour is at most O(ln n)-times longer than an optimal tour. [1] The best lower bound known for any deterministic online algorithm is 10/3. [2]

  6. Greedy coloring - Wikipedia

    en.wikipedia.org/wiki/Greedy_coloring

    In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring [1] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but ...

  7. Ford–Fulkerson algorithm - Wikipedia

    en.wikipedia.org/wiki/Ford–Fulkerson_algorithm

    The Ford–Fulkerson method or Ford–Fulkerson algorithm (FFA) is a greedy algorithm that computes the maximum flow in a flow network.It is sometimes called a "method" instead of an "algorithm" as the approach to finding augmenting paths in a residual graph is not fully specified [1] or it is specified in several implementations with different running times. [2]

  8. Algorithmic paradigm - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_paradigm

    An algorithmic paradigm or algorithm design paradigm is a generic model or framework which underlies the design of a class of algorithms. An algorithmic paradigm is an abstraction higher than the notion of an algorithm, just as an algorithm is an abstraction higher than a computer program. [1] [2]

  9. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    The nearest neighbour algorithm is easy to implement and executes quickly, but it can sometimes miss shorter routes which are easily noticed with human insight, due to its "greedy" nature. As a general guide, if the last few stages of the tour are comparable in length to the first stages, then the tour is reasonable; if they are much greater ...