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Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
Epic acquired Psyonix, the developer of Rocket League, in May 2019. Epic and Psyonix have had a past history, as Psyonix was originally founded a few miles from Epic's headquarters and had contributed to Epic's Unreal Tournament.
In April 2018, the studio began prototyping a mobile Rocket League spin-off ultimately named Rocket League Sideswipe. [13] On May 1, 2019, Epic Games announced its acquisition of Psyonix to undisclosed terms. At the time, the studio had 132 employees and planned to continue supporting Rocket League.
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
Epic introduced cabined accounts intended for children in December 2022. These accounts have access to certain free games on the store, including Fortnite, Fall Guys, and Rocket League with limited gameplay features to provide a safe environment for children. These accounts also cannot purchase games without the authority of a parent's approval ...
Electronic Arts logo EA headquarters in Redwood City, California. Electronic Arts is an American company that is a developer, marketer, publisher, and distributor of video games, that was founded in 1982.
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Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.