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  2. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    By the 1980s, schools began to show more interest in computers as companies released mass-market devices to the public. [3] Networking further facilitated the connection of computers into a single communication system, which was both more efficient and cost-effective than previous stand-alone machines, prompting widespread adoption in schools. [4]

  3. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Self-assessment in education technology relies on students analyzing their strengths, weaknesses, and areas where improvement is possible to set realistic goals in learning, improve their educational performances and track their progress. [258] [259] One of the unique tools for self-assessment made possible by education technology is Analytics.

  5. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    In this context, it is essential for education to adopt a humanistic approach, particularly in light of the increasing prominence of digital technologies. [7] An example of the application of innovative technology in education is the implementation of an AI-based tutoring system at an entry-level IT school in Pensacola by the U.S. Navy.

  6. Information Age - Wikipedia

    en.wikipedia.org/wiki/Information_Age

    In developed nations, computers achieved semi-ubiquity during the 1980s as they made their way into schools, homes, business, and industry. Automated teller machines , industrial robots , CGI in film and television, electronic music , bulletin board systems , and video games all fueled what became the zeitgeist of the 1980s.

  7. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    O'Reilly Media purchases Useractive, inc. and starts O'Reilly Learning (which eventually become The O'Reilly School of Technology), which creates online learning courses in programming and system administration skills. This enterprise is the first full-scale effort to expand the use of the useractive constructivist model of learning on the ...

  8. Timeline of computing 1980–1989 - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_computing_1980...

    Roland releases the drum machine TR-808 which would end up revolutionizing music of all genres in the 1980s to a more electronic/futuristic sound. [5] The drum machine Linn LM-1, also released in 1980, was the more expensive alternative to the TR-808. It became a staple of 1980s pop music. [6]

  9. Information Communications Technology education in the ...

    en.wikipedia.org/wiki/Information_Communications...

    In 1996, the Department of Education initialized a 10-year modernization program, which included a computerization project and the School of the Future project. The modernization project aimed to implement information technology in the improvement of teaching and learning processes, as well as in educational management and operations.