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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    Xbox One games without an Xbox One X update/patch, including Xbox 360 and Xbox backwards compatible titles, can also take advantage of the Xbox One X's hardware. These improvements can include the following: Improved framerate stability; Games utilizing a dynamic resolution will hit their max resolution more often, or at all times; 16x ...

  4. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  5. Fortnite Battle Royale - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Battle_Royale

    The Fortnite Pro-Am event at E3 2018. One of the first professional esports competitions using Fortnite was the Fortnite Pro-Am event, held on June 12, 2018, during E3 2018, with 3,000 in attendance. [4] This tournament was announced after the success of the March 2018 stream by Ninja where he played alongside celebrities like Drake.

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    This was done to avoid the use of a wider memory bus while still being able to maintain the same data bandwidth. Product technology architect Sam Naffziger said that, without Infinity Cache, "We were looking at the daunting prospect of having to put a 512-bit interface and all the power, area and expense associated with that". [ 15 ]

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Ninth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Ninth_generation_of_video...

    The duration from the eighth generation until the start of the ninth was one of the longest in history, having started in 2012 with the release of Nintendo's Wii U.Past generations typically had five-year windows as a result of Moore's law, [9] but Microsoft and Sony instead launched mid-console redesigns, the Xbox One X and PlayStation 4 Pro. [10]