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Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and leans their head down so they can see in a straight line along the top of the rifle, through ...
The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Selection and Manipulation techniques for 3D environments must accomplish at least one of three basic tasks: object selection, object positioning and object rotation. Users need to be able to manipulate virtual objects. Manipulation tasks involve selecting and moving an object. Sometimes, the rotation of the object is involved as well.
Unity of Command (UoC) is a 2011 turn-based strategy game developed by one man studio 2x2 Games. Unity of Command is an operational-level wargame that spans the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both Axis and Soviet side, it recreates enormous battles of maneuver in a turn-based strategy setting.
Texture streaming allows a rendering engine to use low resolution textures for objects far away from the viewer's camera, and resolve those into more detailed textures, read from a data source, as the point of view nears the objects.
A mode dial or camera dial is a dial used on digital cameras to change the camera's mode. Most digital cameras, including dSLR and mirrorless cameras, support modes, selectable either by a rotary dial or from a menu. On point-and-shoot cameras which support modes a range of scene types is offered. On dSLR and mirrorless cameras, mode dials ...
flash.display:SimpleButton: A simple interactive button type supporting "up", "over", and "down" states with an arbitrary hit area. flash.display:Sprite: A display object container without a timeline. flash.media:Video: A video playback object supporting direct (progressive download) or streaming (RTMP) transports. As of Flash Player version 9 ...