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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
IBM Press is IBM's official retail book publisher for professionals and academia. [1] A collaboration between IBM and Pearson Education, [2] books are distributed in print and on Safari Books Online. [3] Published topics range from general information technology to IBM products.
This category contains articles about "how-to" books, instruction manuals, and guides to other practical topics. See Category:Self-help books for books on popular psychology and self-improvement. Contents
She used flashcards to communicate messages before she could talk, including expressing her age at 11 months old, had mastered the alphabet by the age of two, and played chess by the age of three. [ 3 ] [ 4 ] She used a homemade abacus to learn mathematics, and was simultaneously taught ethics and compassion for people from different backgrounds.
This is a list of classic children's books published no later than 2008 and still available in the English language. [1] [2] [3] Books specifically for children existed by the 17th century. Before that, books were written mainly for adults – although some later became popular with children.
Some will actually read an entire story aloud. These "virtual libraries have done a lot to both preserve books and make them more available. Here are a few examples of some interactive e-book sites for children: Magic Keys Books; Raz-Kids Books; Tumble Books; Even older classic books are moving to online to keep up with the times. [14] [15]
Children's Tech Review featured an interview with Schlichting in their March/April 1999 issue entitled A Conversation with Mark Schlichting: The Guy Who Thought Up the Living Books; in it the newspaper opined, "if someone asked you to name the best children's software ever made, Living Books would surely make the list". [267]
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates.The game was developed by former educator Jan Davidson. [2]