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  2. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  3. Rigid body - Wikipedia

    en.wikipedia.org/wiki/Rigid_body

    In 2D, the angular velocity is a scalar, and matrix A(t) simply represents a rotation in the xy-plane by an angle which is the integral of the angular velocity over time. Vehicles, walking people, etc., usually rotate according to changes in the direction of the velocity: they move forward with respect to their own orientation. Then, if the ...

  4. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    To do collision detection efficiently, primitives which are certainly not colliding must be identified as soon as possible and discarded from consideration to avoid wasting time. To do this, some form of spatial subdivision scheme is essential, to avoid a brute force test of O [ n 2 ] {\displaystyle O[n^{2}]} primitive collisions.

  5. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. [1]

  6. Elastic collision - Wikipedia

    en.wikipedia.org/wiki/Elastic_collision

    With respect to the center of mass, both velocities are reversed by the collision: a heavy particle moves slowly toward the center of mass, and bounces back with the same low speed, and a light particle moves fast toward the center of mass, and bounces back with the same high speed. The velocity of the center of mass does not change by the ...

  7. 17 Once-Loved Grocery Stores That Are Gone Forever - AOL

    www.aol.com/17-once-loved-grocery-stores...

    Alpha Beta. A grocery store chain best known for its little cowboy mascot, Alpha Beta began in 1910 and lasted until about 1995. The store started in California, but eventually expanded throughout ...

  8. Customers Are NOT Happy About This Major Wendy's Drive-Thru ...

    www.aol.com/customers-not-happy-major-wendys...

    "Welp time to not eat at Wendys anymore," one customer lamented. However, not everyone was opposed to the use of AI at the drive-thru. "Sad to say this but AI drive-thru is way better than with ...

  9. Collision - Wikipedia

    en.wikipedia.org/wiki/Collision

    A "perfectly inelastic" collision (also called a "perfectly plastic" collision) is a limiting case of inelastic collision in which the two bodies coalesce after impact. An example of such a collision is a car crash, as cars crumple inward when crashing, rather than bouncing off of each other.