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Skylanders is a toys-to-life action-adventure video game franchise published by Activision. [1] [2] Skylanders games are played by placing a character's figure on the "Portal of Power", a device that reads its tag using NFC and "imports" them into the game as a playable character, leveling them up and saving its progress on the figure to potentially be used on a different game or video game ...
Over 30,000,000 Skylanders toys have been sold worldwide. Toy sales from the first game were twice to 3 times higher than Activision had originally expected, prompting the making of a sequel. [36] As of December 2012, the Skylanders franchise sold more than $500 million in retail sales in the U.S., inclusive of accessory packs and figures. In ...
Skylanders Academy is an animated television series produced by TeamTO and Activision Blizzard Studios based on the Skylanders series. [1] The first season debuted on Netflix on October 28, 2016. [2] A trailer for the series debuted on October 12, 2016. [3]
Skylanders: Swap Force (stylized as Skylanders: SWAP Force) is a 2013 platform game developed by Vicarious Visions and Beenox and published by Activision.It is the third main game in the Skylanders video game and toy franchise, following 2012's Skylanders: Giants, which was a direct sequel to 2011's Skylanders: Spyro's Adventure.
Skylanders: Giants is a 2012 video game in the Skylanders series and a direct sequel to the 2011 game Skylanders: Spyro's Adventure. It features the voices of Kevin Michael Richardson, Greg Ellis, Peter Lurie, Steve Blum, Dave Wittenberg, Carlos Alazraqui, Kevin Sorbo, Bobcat Goldthwait, Patrick Seitz and Julie Nathanson. As the title suggests ...
Toys for Bob, Inc. is an American video game developer based in Novato, California.It was founded in 1989 by Paul Reiche III and Fred Ford and is best known for creating Star Control and the Skylanders franchise, as well as for working on the Crash Bandicoot and Spyro franchises.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
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