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  2. Quest 2 - Wikipedia

    en.wikipedia.org/wiki/Quest_2

    The Quest 2 had faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user's surroundings, motions and actions, and biometrics.

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    1080p resolution Common name Video format 32:27 1280 × 1080p DVCPRO HD: 4:3 1440 × 1080p 16:10 1728 × 1080p 16:9 1920 × 1080p Widescreen 2:1 2160 × 1080p 18:9 Univisium: 64:27 2560 × 1080p Ultra-Widescreen Cinemascope / Anamorphic: 32:9 3840 × 1080p Super Ultra-Widescreen Ultra-Widescreen 3.6

  4. Oculus Quest - Wikipedia

    en.wikipedia.org/wiki/Oculus_Quest

    The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Facebook Inc., and released on May 21, 2019.. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating sys

  5. Meta Horizon OS - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS

    In December 2024, OVRLipSync was replaced in Horizon OS v71 by the Audio to Expression feature, an onboard AI-driven feature which extends the speech recognition to generate approximate facial gestures on one's avatar and compensate for a lack of face- and eye-tracking on the Quest 2, 3 and 3s. [15]

  6. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    The feature was first unveiled during CES 2023 as RTX Video Super Resolution. [3] The feature uses the on-board Tensor Cores to upscale browser video content in real time. [4] The feature is currently only available on RTX 30 and 40 series gpus with support for 20 series gpus coming in the future. [5]

  7. Meta Quest Pro - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_Pro

    [15] [16] The Quest Pro's battery is built into the back of its head strap for better weight distribution; Meta rated it as lasting 1 to 2 hours on a single charge. [15] [12] For its mixed reality functions, the Quest Pro uses high-resolution color cameras, as opposed to the lower-resolution, grayscale cameras on the Quest. [15]

  8. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  9. Meta Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3

    The Quest 3 uses the Snapdragon XR2 Gen 2, a system-on-chip manufactured by Qualcomm and based on their Snapdragon 8 Gen 2 flagship mobile phone SoC, [9] which Meta has touted as having more than twice the raw graphics (GPU) performance of the Snapdragon XR2 Gen 1 used by the Quest 2 and other similar standalone headsets. [10] [11]

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