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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A mouse and computer keyboard are typical input devices for a personal computer and are currently the main game controllers for computer games. The mouse is often used with a mousepad to achieve greater speed, comfort, accuracy and smoother movement for the gamer. Some video game consoles also have the ability to function with a keyboard and a ...

  3. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    Originally located on a dedicated Game Control Adapter expansion card, the game port was later integrated with PC sound cards, and still later on the PC's motherboard. During the transition to USB, many input devices used the game port and a USB adapter dongle was included for systems without a game port.

  4. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    Game must also support FFB. There is a bug in the Windows 8 joystick control panel which causes the joystick to be reported as non-functional. Games will still recognize and use the joystick. [6] ^6 A user-made adapter exists for modern Windows versions (XP and later), Mac OS X and Linux. There is no support for Force-feedback at this time.

  5. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  6. Motion controller - Wikipedia

    en.wikipedia.org/wiki/Motion_controller

    The Wii Remote Plus and Wii Remote with Motion Plus accessory. In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, cameras, or other sensors to track motion.

  7. Xbox 360 controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_controller

    The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...

  8. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  9. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The port moved to 16/32-bit machines like the Atari ST and Amiga as well. [21] The introduction of the Nintendo Entertainment System was the first widespread example of a gaming system in that era that did not use the Atari design, its D-pad having been designed specifically to be less bulky. [22]