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  2. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  3. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  4. In-phase and quadrature components - Wikipedia

    en.wikipedia.org/wiki/In-phase_and_quadrature...

    In vector analysis, a vector with polar coordinates A, φ and Cartesian coordinates x = A cos(φ), y = A sin(φ), can be represented as the sum of orthogonal components: [x, 0] + [0, y]. Similarly in trigonometry, the angle sum identity expresses: sin(x + φ) = sin(x) cos(φ) + sin(x + π /2) sin(φ). And in functional analysis, when x is a ...

  5. Vector calculus identities - Wikipedia

    en.wikipedia.org/wiki/Vector_calculus_identities

    Another method of deriving vector and tensor derivative identities is to replace all occurrences of a vector in an algebraic identity by the del operator, provided that no variable occurs both inside and outside the scope of an operator or both inside the scope of one operator in a term and outside the scope of another operator in the same term ...

  6. Tangential and normal components - Wikipedia

    en.wikipedia.org/wiki/Tangential_and_normal...

    Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.

  7. Cartesian tensor - Wikipedia

    en.wikipedia.org/wiki/Cartesian_tensor

    The term "component" of a vector is ambiguous: it could refer to: a specific coordinate of the vector such as a z (a scalar), and similarly for x and y, or; the coordinate scalar-multiplying the corresponding basis vector, in which case the "y-component" of a is a y e y (a vector), and similarly for x and z.

  8. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    If the 4th component of the vector is 0 instead of 1, then only the vector's direction is reflected and its magnitude remains unchanged, as if it were mirrored through a parallel plane that passes through the origin. This is a useful property as it allows the transformation of both positional vectors and normal vectors with the same matrix.

  9. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    Vector projection of a on b (a 1), and vector rejection of a from b (a 2). In mathematics, the scalar projection of a vector on (or onto) a vector , also known as the scalar resolute of in the direction of , is given by: