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A peer group provides a scope for message propagation and a logical clustering of peers. In JXTA, every peer is a member of a default group, NetPeerGroup, but a given peer can be member of many sub-groups at the same time. A peer may play different roles in different groups; it may act as an edge peer in one group, but a rendezvous in another.
Cross Language: works on and between different programming languages and run-times. Open Standard: Is an open, official specification implemented by different vendors. On the other hand, WAMP does not try to achieve some goals of other protocols: Full object passing like CORBA. Data synchronization like DDP. Peer-to-peer communication like ZeroMQ.
Protocol Used by Defunct clients ActivityPub: Friendica, Libervia, Lemmy, Mastodon, Micro.blog, Nextcloud, PeerTube, Pixelfed, Pleroma: Advanced Peer-to-Peer ...
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network, forming a peer-to-peer network of nodes . [ 1 ]
Gnutella is a peer-to-peer network protocol. Founded in 2000, it was the first decentralized peer-to-peer network of its kind, leading to other, later networks adopting the model. [1] In June 2005, Gnutella's population was 1.81 million computers [2] increasing to over three million nodes by January 2006. [3]
Nodes and keys are assigned an -bit identifier using consistent hashing.The SHA-1 algorithm is the base hashing function for consistent hashing. Consistent hashing is integral to the robustness and performance of Chord because both keys and nodes (in fact, their IP addresses) are uniformly distributed in the same identifier space with a negligible possibility of collision.
An illustration of the basic concepts involved in the definition of a live distributed object. Live distributed object (also abbreviated as live object) refers to a running instance of a distributed multi-party (or peer-to-peer) protocol, viewed from the object-oriented perspective, as an entity that has a distinct identity, may encapsulate internal state and threads of execution, and that ...
A gossip protocol or epidemic protocol is a procedure or process of computer peer-to-peer communication that is based on the way epidemics spread. [1] Some distributed systems use peer-to-peer gossip to ensure that data is disseminated to all members of a group.