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OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games ...
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation.The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.
General 3.5 mm computer headsets come with two 3.5 mm connectors: one connecting to the microphone jack and one connecting to the headphone/speaker jack of the computer. 3.5 mm computer headsets connect to the computer via a sound card, which converts the digital signal of the computer to an analog signal for the headset. USB computer headsets ...
Miracast is utilised in many devices and is used or branded under various names by different manufacturers, including Smart View (by Samsung), [3] [4] SmartShare (by LG), screen mirroring (by Sony), Cast (in Windows 11) and Connect (in Windows 10), wireless display and screen casting.
Its flagship device, Microsoft HoloLens, was announced at the "Windows 10: The Next Chapter" press event on January 21, 2015. [2] The HoloLens provides an augmented reality experience where a live presentation of physical real-world elements is incorporated with that of virtual elements (referred to as "holograms" [a] by Microsoft) [3] [4] [5] such that they are perceived to exist together in ...
Photo: 2.5 mm mono (TS), 3.5 mm mono and stereo (TRS), and 1 ⁄ 4 inch (6.4 mm) stereo (TRS) phone connectors The most common microphone connector in consumer use is the venerable phone connector, in 1 ⁄ 4 inch (6.4 mm), 3.5 mm, and 2.5 mm sizes, and in both mono and stereo configurations.