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  2. Taylor Aggression Paradigm - Wikipedia

    en.wikipedia.org/wiki/Taylor_Aggression_Paradigm

    The participant competes against the ostensible opponent on a series of trials with each trial involving an iteration of a reaction time task or game. Commonly, one test session using the TAP will involve 10-40 trials or iterations of the reaction time game.

  3. Odd Man Out test - Wikipedia

    en.wikipedia.org/wiki/Odd_Man_Out_test

    A Jensen box. The Odd-Man-Out Reaction Time test (OMO RT) is a test of reaction times that uses Arthur Jensen's testing apparatus, the Jensen box.The box is normally used for measuring choice reaction times in which the participant in the experiment is tested on their ability to recognize which of the eight lights of the Jensen box is illuminated, as quickly as possible. [1]

  4. Your Turn to Die -Death Game by Majority- - Wikipedia

    en.wikipedia.org/wiki/Your_Turn_to_Die_-Death...

    Players interact with the onscreen menu to move between areas, save their game, and use items, similar to a point-and-click adventure game. Unlike many RPG Maker games, there is no level progression or character stats. However, there are puzzles which require careful item usage to solve, and minigames that test the player's reaction time. [5 ...

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  6. Twitch gameplay - Wikipedia

    en.wikipedia.org/wiki/Twitch_gameplay

    Some strategy games however required fast reactions within gameplay. Soon after turn-based strategy games were introduced, real-time strategy games were introduced to the video gaming market, beginning with Herzog Zwei and then Dune II and eventually leading to popular titles such as Command & Conquer, Warcraft, and StarCraft. While strategy ...

  7. Psychomotor vigilance task - Wikipedia

    en.wikipedia.org/wiki/Psychomotor_vigilance_task

    The PVT is a simple task where the subject presses a button as soon as the light appears. The light will turn on randomly every few seconds for 5–10 minutes. The main measurement of this task is not to assess the reaction time (mental chronometry), but rather to see how many times the button is not pressed when the light is on [citation ...

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  9. Simon effect - Wikipedia

    en.wikipedia.org/wiki/Simon_effect

    Simon wished to see if an alteration of the spatial relationship, relative to the response keys, affected performance. Age was also a probable factor in reaction time. As predicted, the reaction time of the groups increased based on the relative position of the light stimulus (age was not a factor). The reaction time increased by as much as 30% ...