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This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Series debuts. Features an "award winning" real-time tactical battle system. 1997: X-COM: Apocalypse: Mythos: Futuristic: Earth: DOS, WIN: Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN ...
Free-to-play (F2P) means that there might be a cost to purchase the software but there is no subscription charge or added payments needed to access game content. Pay-to-play means that players must pay, usually by monthly subscription, in order to play the game.
The game was revealed at EA Play 2018 with a live gameplay demo, making it the first Command & Conquer game from EA since 2012's Command & Conquer: Tiberium Alliances. [5] A pre-alpha version of the game was released on Google Play on the same day. [6] Greg Black, who had worked on various Command & Conquer games, was hired to design the game's ...
That's why Dutch developer Keesing Games and Royal Jumbo have opted to get with the times and release a digital version of the classic Stratego brings classic turn-based strategery to Facebook ...
This is a list of notable games and applications available or in development for iOS, the operating system of the iPhone, iPod touch, and iPad. There are currently 319 games on this list. Games and applications
Turn-based space strategy game. 2015: Hegemony III: Clash of the Ancients [52] Longbow Games: Historical: WIN: Real-time with pause strategy game. 2015: Predestination [53] Brain and Nerd Ltd: Sci-fi (Space) WIN: Turn-based space strategy game. 2015: Sid Meier's Starships [54] Firaxis Games: Sci-fi (Space) WIN: Turn-based space strategy game ...
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play.