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  2. Video game preservation - Wikipedia

    en.wikipedia.org/wiki/Video_game_preservation

    Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...

  3. Video Game History Foundation - Wikipedia

    en.wikipedia.org/wiki/Video_Game_History_Foundation

    In highlighting the disparity between modern film preservation and game preservation, Cifaldi lamented that the games industry was doing "a pretty terrible job of maintaining [its] legacy". [4] He said that The Film Foundation, a non-profit organization dedicated to the preservation of film, was a major inspiration for the VGHF. [5]

  4. How They Got Game - Wikipedia

    en.wikipedia.org/wiki/How_They_Got_Game

    Since 2000, Lowood has headed a project named "How They Got Game". The main focus of the project is the history and preservation of digital games, virtual worlds, and interactive simulations as new media forms now merging. The research was conducted in five main areas of computer games: storytelling, strategy, simulation, sports, and shooters. [1]

  5. Digital obsolescence - Wikipedia

    en.wikipedia.org/wiki/Digital_obsolescence

    Digital obsolescence has a prominent effect on the preservation of video game history, since many older games and hardware were regarded by players as ephemeral products, due to the continuous process of computer hardware upgrading and home console generation cycles. Such cycles are often the result of both systemic and technical obsolescence.

  6. Game canon - Wikipedia

    en.wikipedia.org/wiki/Game_canon

    The game canon is a list of video games to be considered for preservation by the Library of Congress. The New York Times called the creation of this list "an assertion that digital games have a cultural significance and a historical significance". [ 1 ]

  7. Category:Video game museums - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_museums

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. Museum of the Game - Wikipedia

    en.wikipedia.org/wiki/Museum_of_the_Game

    2006: On January 23, 2006, The International Arcade Museum assumed operation of the Video Arcade Preservation Society (VAPS), the leading collector's group and census taker serving the coin-operated video game community. The VAPS.org web site was also converted to work on the LAMP platform, and links between the KLOV and VAPS were created.

  9. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.