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Consequences can also be played in a drawing version, sometimes known as picture consequences, where the first player draws the head, passes it unseen (by means of folding) to the second player who draws the body, then on to the third player who draws the legs. The composite person or creature is then revealed to all by unfolding the paper.
Students teams win the game by having very low rates of disturbing, disruptive, destructive, or inattentive behaviors. The teacher must respond to such problematic behaviors neutrally and unemotionally, and the person who committed the breach is not called out or given "consequences." Rather, the team has a point against it, not the individual ...
By changing stimulus and reinforcement in the environment and teaching the person to strengthen deficit skill areas, their behavior changes. In schools, this can allow students to be included in the general education setting. Three areas of deficit skills addressed by PBS are communication skills, social skills, and self-management skills. Re ...
Harsher consequences should come without warnings for more egregious behaviors (hitting another student, cursing, deliberately disobeying a warning, etc.). Teachers can feel justified that they have not "pulled a fast one" on students. Students are more likely to follow the rules and expectations when they are clearly defined and defined early.
Later the game was adapted to drawing and collage, in a version called picture consequences, with portions of a person replacing the written sentence fragments of the original. [9] The person is traditionally drawn in four steps: The head, the torso, the legs and the feet with the paper folded after each portion so that later participants ...
A constructivist, student-centered approach to classroom management is based on the assignment of tasks in response to student disruption that are "(1) easy for the student to perform, (2) developmentally enriching, (3) progressive, so a teacher can up the ante if needed, (4) based on students' interests, (5) designed to allow the teacher to ...
Teachers make the difference whether they be in public schools, charter schools, or private voucher schools. School choice doesn’t work if the choice is bad to worse. Lawmakers say it’s a lack ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...