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  2. Storybook Weaver - Wikipedia

    en.wikipedia.org/wiki/Storybook_Weaver

    Storybook Weaver is a program that is intended to enable and motivate children to easily create their own stories on a computer. The most noticeable feature of the game is the sizable space allowed for illustrations on each page of a story.

  3. Orly's Draw-A-Story - Wikipedia

    en.wikipedia.org/wiki/Orly's_Draw-A-Story

    The game features four unique stories narrated by Orly. The player is able to illustrate each of the stories with their own paintings, either original drawings or using ready-prepared objects. As Orly tells the story the user is asked to create an item such as a friend for a flying monster or a birthday present to give to Orly.

  4. Choose Your Own Adventure - Wikipedia

    en.wikipedia.org/wiki/Choose_Your_Own_Adventure

    Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome.

  5. List of Choose Your Own Adventure books - Wikipedia

    en.wikipedia.org/wiki/List_of_Choose_Your_Own...

    The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies

  6. Give Yourself Goosebumps - Wikipedia

    en.wikipedia.org/wiki/Give_Yourself_Goosebumps

    Give Yourself Goosebumps is a children's horror fiction gamebook series by R. L. Stine. After the success of the original Goosebumps books, Scholastic Press decided to create this spin-off series in 1995. In fact, Stine had written gamebooks in previous years.

  7. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    This story features an author whose novel is a three-part story containing two branch points, and with nine possible endings. [7] [8] Another story by Borges, titled "The Garden of Forking Paths" (1941), also describes a book with a maze-like narrative, which may have inspired the gamebook form.