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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.

  4. Low-level design - Wikipedia

    en.wikipedia.org/wiki/Low-level_design

    LLD describes the class diagrams with the methods and relations between classes and program specs. It describes the modules so that the programmer can directly code the program from the document. A good low-level design document makes the program easy to develop when proper analysis is utilized to create a low-level design document.

  5. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...

  6. Artifact (software development) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(software...

    An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the process of development itself—such as project plans ...

  7. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Class diagram – A class diagram is a type of static structure UML diagram that describes the structure of a system by showing the system's classes, its attributes, and the relationships between the classes. The messages and classes identified through the development of the sequence diagrams can serve as input to the automatic generation of ...

  8. List of Unified Modeling Language tools - Wikipedia

    en.wikipedia.org/wiki/List_of_Unified_Modeling...

    C++ Java and C# class headers are synchronized between diagrams and code in real-time Programmer's workbenches, documentation tools, version control systems Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and ...

  9. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    A sample UML class and sequence diagram for the Decorator design pattern. [7] In the above UML class diagram, the abstract Decorator class maintains a reference (component) to the decorated object (Component) and forwards all requests to it (component.operation()). This makes Decorator transparent (invisible) to clients of Component.