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Reading and writing motivation are the processes to put more effort on reading and writing activities. [1] [2] Different strategies can be followed to develop a student's motivation to read. Integrating sensory organs with text materials. For example, when reading the word "apple", read it loudly, visualize, feel the texture, taste, and odor.
The self-worth theory of motivation commonly applies to students in the school context where frequent evaluation of one's ability and comparison between peers exist. The self-worth theory of motivation , which is adapted from the original theory of achievement motivation, describes an individual's tendency to protect their sense of self-worth ...
The last factor deals with the student's positive or negative experience of learning, and is called emotional-affective engagement. These internal engagement factors are not stable, and can shift over time or change as the student moves in and out of the school environment, classroom environment, and different learning tasks. [39]
Just-in-time teaching was developed for university level physics instructors in the late 1990s, but its use has since spread to many other academic disciplines. Early work was done in the physics department at Indiana University – Purdue University Indianapolis (IUPUI) in collaboration with physics instructors at Davidson College and the United States Air Force Academy (USAFA). [1]
Positive education is an approach to education that draws on positive psychology's emphasis of individual strengths and personal motivation to promote learning.Unlike traditional school approaches, positive schooling teachers use techniques that focus on the well-being of individual students. [1]
Both PR goals and external competition “can facilitate performance in the sports arena, classroom, and workplace,” says Andrew Elliot, a psychology professor at the University of Rochester.
The dynamic combination of intrinsic and extrinsic motivators is a powerful force [22] which, if educational contexts can adapt from video games, may increase student motivation, and student learning. Some of the potential benefits of successful gamification initiatives in the classroom include: giving students ownership of their learning [28]
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