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  2. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    Adrian Carmack was the lead artist for Doom, with Kevin Cloud as an additional artist. Additionally, Don Ivan Punchatz was hired to create the package art and logo, and his son Gregor Punchatz created some of the monsters. Doom was the style of game that Adrian Carmack had wanted to create since id was founded, one with a dark style and demons ...

  3. Doom (franchise) - Wikipedia

    en.wikipedia.org/wiki/Doom_(franchise)

    Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...

  4. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom II was the United States' highest-selling software product of 1994 and sold more than 1.2 million copies within a year. [155] [156] Doom II was followed by an expansion pack from id, Master Levels for Doom II (1995), consisting of 21 commissioned levels and over 3000 user-created levels for Doom and Doom II. [157]

  5. Doom - Wikipedia

    en.wikipedia.org/wiki/Doom

    Doom, a series of first-person shooter video games and spin-off media, created by id Software . Doom (1993 video game), the first installment; Doom II (1994 video game), the second installment

  6. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    He joined Electronic Arts and created American McGee's Alice. Adrian Carmack – Co-founder, artist (1991–2005). Carmack was forced out of id Software after the release of Doom 3 because he would not sell his stock at a low price to the other owners. [33] Adrian sued id Software and the lawsuit was settled during the Zenimax acquisition in ...

  7. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).

  8. Column: Hollywood's high-pressure expectations game has ...

    www.aol.com/news/column-hollywoods-high-pressure...

    How Hollywood's absurdly high expectations — on big-budget franchises, familiar IP, opening weekend and more — led to the current box office crisis.

  9. Doomguy - Wikipedia

    en.wikipedia.org/wiki/Doomguy

    Doomguy or Doom Slayer [a] is the protagonist of the Doom franchise by id Software.He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video game Doom.