Search results
Results From The WOW.Com Content Network
The Spore Creature Creator is a software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development. [1]
Thingmaker, also called Creepy Crawlers, is an activity toy made by Mattel, beginning in 1964.The toy consists of a series of die-cast metal moulds resembling various bug-like creatures, into which is poured a liquid chemical substance called "Plasti-Goop", which comes in assorted colours.
Monster Lab is a video game for the Wii, PlayStation 2 and Nintendo DS that was developed by Backbone Entertainment and published by Eidos. [1] Debuting at the 2006 Comic-Con International convention in comic book form as Mad Science Alliance, [2] the game was described as "Pokémon meets Tim Burton". [3]
To create a new monster, the player is to choose a Frame which acts as a skeleton for various body types, such as a dragon or a giant. Then the player can draw limbs and body parts on their creature, and choose how thick or thin they are to be.
Creatures 2 introduced an angel and devil glyph which appears next to the hand to show you whether you are about to reward or punish your creature. [121] Jim Brumbaugh, in reviewing Creatures, disliked the amount of typing that was needed to communicate with the creatures, but found the menu system "highly user friendly."
Tsukumogami – objects that come to life, of their own accord, after 100 years; Tulpa (Tibetan Buddhism) – creature brought to life through meditation; Tupilaq – large statues brought to life to serve witches and shamans; Ushabti – clay guardians/assistants
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. . These games are software implementations of digital p
These modules modify the creature's behaviors and characteristics either directly, by hard coding into the simulation (leg type A increases speed and metabolism), or indirectly, through the emergent interactions between a creature's modules (leg type A moves up and down with a frequency of X, which interacts with other legs to create motion).