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Fortune Summoners: Secret of the Elemental Stone (フォーチュンサモナーズ ~アルチェの精霊石~, Fōchun Samonāzu ~Aruche no Seirei Seki~) is a 2D side-scrolling action role-playing video game. The player takes the role of a sword-wielding girl named Arche who wants to learn magic.
Return to the Temple of Elemental Evil was ranked the 8th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [8] Dungeon Master for Dummies lists Return to the Temple of Elemental Evil as one of the ten best 3rd edition adventures. [9]
The Temple of Elemental Evil was ranked the 4th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [2] Dungeon Master for Dummies listed The Temple of Elemental Evil as one of the ten best classic adventures, calling it "the grandfather of all huge dungeon ...
Obad-Hai was first detailed for the first edition of the Advanced Dungeons & Dragons game in the article "The Deities & Demigods of the World of Greyhawk", by E. Gary Gygax in Dragon #69 (January 1983) with game statistics on page 29 and a description on page 30, including a black-and-white illustration by Jeff Easley. [22]
Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." Mystra's role in the cosmology of the Forgotten Realms is detailed: "Azuth serves Mystra. Mystra and Selûne have a ...
The Hidden Dungeon Only I Can Enter (俺だけ入れる隠しダンジョン 〜こっそり鍛えて世界最強〜, Ore Dake Haireru Kakushi Danjon ~Kossori Kitaete Sekai Saikyō~) [a] is a Japanese fantasy light novel series written by Meguru Seto and illustrated by Note Takehana.
The City of Brass: The efreeti capital and a major hub of planar trade and travel, [43] the "infamous", "fabled", and "ominous" "geometrical City of Brass" was featured on the cover of the 1st edition Advanced Dungeons & Dragons Dungeon Master's Guide (1979) and "finally laid out in detail" for the Al-Qadim setting in 1993, both depictions by ...
Andy Collins explained that he was originally put in charge of "evaluating the 3.0 Dungeon Master's Guide to see if there were places where the rules could stand any improvement or upgrades" as a "thought experiment for R&D"; however, by winter 2001, there was a shift to developing Dungeons & Dragons v3.5 to reflect the game's rapid evolution. [38]