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Using a network interface instead (a common approach in distributed rendering), third-party software can add support for specific APIs (e.g. rCUDA [8] for CUDA) or add support for typical APIs (e.g. VMGL [9] for OpenGL) when it is not supported by the hypervisor's software package, although network delay and serialization overhead may outweigh ...
OpenGL 4.6 with spir-V and Vulkan 1.1.80 are in WIP. The soft Driver for virtual machines VIRGL is ready for OpenGL 4.3 and OpenGL ES 3.2. RadeonSI is also ready for OpenGL ES 3.2. ASTC Texture Compression Support and Compatibility Modus Support for OpenGL 4.4 (3.1 in 18.1) are other highlights in RadeonSI for AMD GCN Cards.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Basic4GL was designed to run on the Windows operating system, but versions were being developed for Linux and Mac OS. Meanwhile, Gambas also features an OpenGL 2.1 component, with GL bindings also available for FreeBASIC and QB64.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
OpenVG is an API designed for hardware-accelerated 2D vector graphics.Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy.
Support for Windows 8.1 and Windows 8.1 Pro (64-bit only) 5.1.2 October 16, 2014 6.0 August 13, 2015 Support for Windows 10 (64-bit only) 6.1 September 20, 2016 Only accept new installations of Windows 7, Windows 8.1 and Windows 10 (64-bit only) 6.1.13 October 26, 2020 Improves audio recording quality when using the built-in microphone