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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. NVIDIA certifies a dozen FreeSync monitors as 'G-SYNC ... - AOL

    www.aol.com/news/2019-01-07-nvidia-freesync-g...

    Now, NVIDIA has brought G-SYNC compatibility certification to a number of monitors from Acer, Agon, Asus and Benq that were previously only FreeSync certified. The goal is evidently to expand its ...

  4. GeForce 10 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_10_series

    The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014. This design series succeeded the GeForce 900 series , and is succeeded by the GeForce 16 series and GeForce 20 series using the Turing microarchitecture .

  5. Windows 10, version 1511 - Wikipedia

    en.wikipedia.org/wiki/Windows_10,_version_1511

    Windows 10 November Update ... This will allow UWP games to disable V-sync and enable the use of third-party features such as Nvidia G-Sync and FreeSync. [48] [49]

  6. Nvidia's new 360Hz G-Sync displays are tailor-made for esports

    www.aol.com/news/nvidias-360hz-g-sync-displays...

    Nvidia's new G-sync tech that delivers the 360Hz refresh speeds will be coming to market first through a partnership with Asus, via the Asus ROG Swift 360 monitor that's debuting at this week's ...

  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]

  8. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  9. Universal Windows Platform - Wikipedia

    en.wikipedia.org/wiki/Universal_Windows_Platform

    Universal Windows Platform (UWP) is a computing platform created by Microsoft and introduced in Windows 10. The purpose of this platform is to help develop universal apps that run on Windows 10, Windows 10 Mobile (discontinued), Windows 11, Xbox One, Xbox Series X/S, and HoloLens without the need to be rewritten for each.