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Java is often compiled just-in-time at runtime by the Java virtual machine, but may also be compiled ahead-of-time, as is C++. When compiled just-in-time, the micro-benchmarks of The Computer Language Benchmarks Game indicate the following about its performance: [ 38 ]
Classpath is a parameter in the Java Virtual Machine or the Java compiler that specifies the location of user-defined classes and packages. The parameter may be set either on the command-line , or through an environment variable .
HotSpot, Java SE embedded edition Sun Microsystems, Oracle: 27 April 1999 ? ? Commercial Proprietary [5] HotSpot, Zero port Gary Benson [6]? ? ? Free GPL version 2 only IKVM.NET: Jeroen Frijters 28 June 2004 7.0.4335.0 5 December 2011 Free zlib License [7] JAmiga: Peter Werno, Joakim Nordström 19 May 2005 [8] 1.2 6 January 2014 Free GPL ...
This list of JVM Languages comprises notable computer programming languages that are used to produce computer software that runs on the Java virtual machine (JVM). Some of these languages are interpreted by a Java program, and some are compiled to Java bytecode and just-in-time (JIT) compiled during execution as regular Java programs to improve performance.
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
An output parameter, also known as an out parameter or return parameter, is a parameter used for output, rather than the more usual use for input. Using call by reference parameters, or call by value parameters where the value is a reference, as output parameters is an idiom in some languages, notably C and C++, [ b ] while other languages have ...
Command-line argument parsing is the process of analyzing and handling command-line input provided to a program.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.