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  2. Steam Trading Cards - Wikipedia

    en.wikipedia.org/wiki/Steam_Trading_Cards

    A Half-Life 2 Steam Trading Card, depicting the G-Man. Steam Trading Cards are a digital commodity issued by Valve for use on its digital distribution service, Steam.Steam Trading Cards are a non-physical analogue of conventional trading cards, which are periodically granted to Steam users for playing games, fulfilling tasks, or by random chance.

  3. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    The Steam client includes a digital storefront called the Steam Store through which users can purchase games. Once the game is bought, a software license is permanently attached to the user's Steam account, allowing them to download the software on any compatible device. Game licenses can be given to other accounts under certain conditions.

  4. GamersGate - Wikipedia

    en.wikipedia.org/wiki/GamersGate

    GamersGate AB (formerly Gamer's Gate) is a Sweden-based online video game store offering electronic strategy guides [3] and games for Windows, macOS, and Linux via direct download. [4] It is a competitor to online video game services such as Steam, GOG.com, and Direct2Drive.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

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  7. Pull-tab - Wikipedia

    en.wikipedia.org/wiki/Pull-tab

    A pull-tab lotto ticket. A pull-tab is a gambling ticket for a pull-tab game. Other names for the game include Break-Opens, Nevada Tickets, Cherry Bells, Lucky 7s, Pickle Cards, Pickle Tickets, Instant Bingo, Bowl Games, or Popp-Opens.

  8. Epic Games v. Apple - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_v._Apple

    Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...

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