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Mercy is a character developed by Blizzard Entertainment for their Overwatch franchise. She was introduced at launch in their 2016 first-person hero shooter video game of the same name and again appeared in its 2022 sequel, Overwatch 2. Mercy has also featured in its related animated and literary media.
Overwatch originally featured 12 characters at its November 2014 BlizzCon convention announcement, [6] but expanded to 21 by the next year's convention. [7] The game is character-driven, and reviewers noted Overwatch 's emphasis on the individual differences between characters in the same role (e.g., between two snipers) as a departure from dominant class-based shooter paradigms.
The 100-page book showcased concept art and illustrations from Overwatch 's development team, accompanied by their commentary. [ 82 ] [ 92 ] In 2019, Blizzard released Bastet , What You Left Behind , and Valkyrie , three short stories which centered on Soldier: 76, Baptiste , and Mercy, respectively.
Later in the month, Blizzard and Dark Horse announced a deal that would have Dark Horse publish future comic works centered around the Overwatch universe, as well as the First Strike graphic novel and an art book. [8] [13] Blizzard later released holiday themed issues, Junkenstein and Reflections, in October and December 2016, respectively. [10]
Pharah, real name Fareeha Amari, is a character who first appears in the 2016 video game Overwatch, a Blizzard Entertainment-developed first-person shooter.Voiced by Jen Cohn, she is an Egyptian woman trying to follow in her mother's footsteps, enlisting in a military unit and helping to defend her local community, going by the call sign "Pharah".
Overwatch Lead designer Jeff Kaplan in 2019. Overwatch ' s animated media is interconnected, taking place in the same continuity. Through this animated media, in conjunction with comics and fictional news reports, Blizzard developed the story of Overwatch, rather than including it in the video game.
Kaplan was born in New Jersey on November 4, 1972, and grew up in La Cañada Flintridge, California. [1] Kaplan had been an avid video game player during his school years, particularly influenced by the various Infocom adventure games; however, lacking programming skills, he never thought he would be able to get a career in the video game industry. [2]
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.