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Conventionally, an empty tree (a tree with no vertices, if such are allowed) has depth and height −1. A k-ary tree (for nonnegative integers k) is a rooted tree in which each vertex has at most k children. [25] 2-ary trees are often called binary trees, while 3-ary trees are sometimes called ternary trees.
For each natural number n, the edgeless graph (or empty graph) K n of order n is the graph with n vertices and zero edges. An edgeless graph is occasionally referred to as a null graph in contexts where the order-zero graph is not permitted. [1] [2] It is a 0-regular graph.
There are three primary categories of tree construction methods: top-down, bottom-up, and insertion methods. Top-down methods proceed by partitioning the input set into two (or more) subsets, bounding them in the chosen bounding volume, then keep partitioning (and bounding) recursively until each subset consists of only a single primitive (leaf nodes are reached).
Often trees have a fixed (more properly, bounded) branching factor , particularly always having two child nodes (possibly empty, hence at most two non-empty child nodes), hence a "binary tree". Allowing empty trees makes some definitions simpler, some more complicated: a rooted tree must be non-empty, hence if empty trees are allowed the above ...
A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes except leaf nodes; all leaves are on the same level, the level that corresponds to individual pixels in the image.
On many Unix systems and early dial-up bulletin board systems the only common standard for box-drawing characters was the VT100 alternate character set (see also: DEC Special Graphics). The escape sequence Esc ( 0 switched the codes for lower-case ASCII letters to draw this set, and the sequence Esc ( B switched back:
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For example, in computer graphics rendering, the scene is divided until each node of the BSP tree contains only polygons that can be rendered in arbitrary order. When back-face culling is used, each node, therefore, contains a convex set of polygons, whereas when rendering double-sided polygons, each node of the BSP tree contains only polygons ...