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In geometry, a dodecagram (from Greek δώδεκα (dṓdeka) 'twelve' and γραμμῆς (grammēs) 'line' [1]) is a star polygon or compound with 12 vertices. There is one regular dodecagram polygon (with Schläfli symbol {12/5} and a turning number of 5).
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GIF animation of an Apollonian sphere packing with transparent background. Transparency in computer graphics is possible in a number of file formats.The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible.
In scenes containing transparent polygons, rear-facing polygons may become visible through the process of alpha composition. Back-face culling may also be applied to other problems. For example, in wire-frame rendering, back-face culling can be used to partially address the problem of hidden-line removal, but only for closed convex geometry ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
The alpha is typically normalized to the range of [0, 1], with 0 denotes totally transparent and 1 denotes totally opaque. If the fragment is not totally opaque, then part of its background object could show through, which is known as alpha blending. [3]
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral and nonagon are exceptions, although the regular forms trigon, tetragon, and enneagon are sometimes encountered as well.
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.